Systems Designer with a versatile game design background.
My goal is to provide players with experiences they can lose themselves in - designing systems that bring high-level fantasies to life and let the player author their own stories within them.
7+ years making games in

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Game Designer at Behaviour Interactive
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Junior Game Designer at Antimatter Games

Studied game design at Falmouth University
Gain insight into how I design by following the development journey of Project: Fellowship.