James Moyse

Game Designer

Systems Designer with a versatile game design background.

My goal is to provide players with experiences they can lose themselves in - designing systems that bring high-level fantasies to life and let the player author their own stories within them.

7+ years making games in

Experience

Experience
2023 - 2024

Game Designer at Behaviour Interactive

2021 - 2023

Junior Game Designer at Antimatter Games

2017 - 2020

Studied game design at Falmouth University

Featured Projects

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IGI-Origins

Junior Game Designer

,  

Antimatter Games

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Worms Across Worlds

Game Designer

,  

Behaviour Interactive

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Boxed In

Game Designer/ Programmer

,  

Student Project

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Worms Across Worlds

Game Designer

Behaviour Interactive

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IGI-Origins

Junior Game Designer

Antimatter Games

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Station 86

Game Designer/ Programmer

Indie Project

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Boxed In

Game Designer/ Programmer

Student Project

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Dev Diaries

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Gain insight into how I design by following the development journey of Project: Fellowship.

21.11.2025

Developing the High Concept

Providing creative direction without building a cage.

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23.12.2025

Turning an Idea into Rules

Using design drivers to focus creative exploration.

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13.01.2026

Building the playspace

Creating a foundation that supports iteration.

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18.11.2025

Designing the enemy AI

Aligning the AI design with the player experience goals.

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