A selection of commercial and student games I have worked on, excluding many game jams, prototypes and works from early on in education.
A modern take on the classic turn-based Worms chaos, built for Apple Arcade.
A Cold War-era stealth FPS blending realistic espionage, tactical stealth and non-linear missions.
A first-person, physics-driven cooking simulator set in a “flyby” space restaurant, where players race against time to assemble and serve orders in a frantic, futuristic kitchen.
A first-person, physics-based stealth puzzler set in a dystopian factory. “Outsmart the system. Break the factory. Find your freedom.”