Dev Diaries

Gain insight into how I design by following the development journey of Project: Fellowship - a small project with three goals:

• Give potential employers a clear look at how I make game design decisions.
• Act as a useful learning resource for newer designers who want to see a full design process in action.
• Keep me creatively sane while I’m job hunting.

This diary isn’t meant to be a definitive guide to making a game. I’m continually developing my craft and this is simply me sharing the process as it is today - from defining the game’s vision to designing minor mechanics. My hope is that readers come away having learned something about what I can bring to a team or how to design games.

21.11.2025

Developing the High Concept

Providing creative direction without building a cage.

Read MoreComing Soon!
23.12.2025

Turning an Idea into Rules

Using design drivers to focus creative exploration.

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13.01.2026

Building the playspace

Creating a foundation that supports iteration.

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18.11.2025

Designing the enemy AI

Aligning the AI design with the player experience goals.

Read MoreComing Soon!

Want to see what else I've worked on? Check out my

Portfolio