Dev Diaries

Gain insight into how I design by following the development journey of Project Deep: A Top down, 2D metroidvania style horror game about surviving and escaping an unexplored cave system at the bottom of the Mariana Trench.

Project Deep: The Initial Vision

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The Power System Design

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The Oxygen Design

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Designing the Sonar Visualiser

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Designing the First Predator

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Want to see what else I've worked on? Check out my

Portfolio