Dev Diaries

Gain insight into how I design by following the development journey of Project: Fellowship.

21.11.2025

Developing the High Concept

Providing creative direction without building a cage.

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18.11.2025

Planning the Prototype

Identifying core features

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18.11.2025

Building the playspace

Why I chose to use procedural generation for the prototype.

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18.11.2025

Designing the enemy AI

Aligning the AI design with the player experience goals.

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Want to see what else I've worked on? Check out my

Portfolio