Gain insight into how I design by following the development journey of Project: Fellowship - a small project with three goals:
• Give potential employers a clear look at how I make game design decisions.
• Act as a useful learning resource for newer designers who want to see a full design process in action.
• Keep me creatively sane while I’m job hunting.
This diary isn’t meant to be a definitive guide to making a game. I’m continually developing my craft and this is simply me sharing the process as it is today - from defining the game’s vision to designing minor mechanics. My hope is that readers come away having learned something about what I can bring to a team or how to design games.